Friday, May 9, 2014

25 Book Covers by Janusz Stanny [feedly]

  

----
25 Book Covers by Janusz Stanny
// 50 Watts

Janusz Stanny's book designs for the publishing house Wydawnictwo Iskry (Poland, 1954–1963) 1961 Janusz Stanny (born 1932) died in February of this year. He was one of the titans of Polish illustration and design, serving as director of The Studio of Illustration at the Academy of Fine Arts in Warsaw for twenty-five years, beginning in 1971. He designed and illustrated countless books. The scans here come from publisher Iskry's Pinterest page. I plan to do some posts of their covers, sorted by designer or decade. It's been three years since the Polish book cover contest (you can see more covers by Stanny at that link), and I'm glad to return to this material after the long break. The contest's judges have had some real successes: Peter Mendelsund has two books coming out in August (Cover and What We See When We Read) and Aleksandra Mizielińska and Daniel Mizieliński have had a worldwide hit book with their stunning children's book Maps. 1961 1958, The Lost World 1962 1957 1958 1960 1961 1961 1962 c. late 50s/early 60s Three Men in a Boat 1962 1959 1954 1955 1956 1957 1957 1957 1958 1960 1963 1959 1960, Uncle Tom's Cabin This one is via Garaż ilustracji książkowych. Go there to see the whole book. Previously: This post first appeared on May 8, 2014 on 50 Watts
----

Shared via my feedly reader


Sent from my iPad

Tuesday, May 6, 2014

Monica Ramos Makes Me Excited for Fun in the Sun [feedly]

  

----
Monica Ramos Makes Me Excited for Fun in the Sun
// Brown Paper Bag

false

monica_first

I don't know about you, but I am very happy about the warmer temps. With a harsh winter, I'm excited to be buying short-sleeve shirts and looking for a new pair of black sandals. You know what else I'm looking forward to? Swimming! And, with Monica Ramos' fun-in-the-sun illustrations, it makes me even more eager to get in the water.

These two triptychs convey different types of aqua adventures. One looks a little dangerous (bathing with a tiger!) and another that's the quintessential crowded beach scene. Which would you rather have? I'm partial to tigers, and they look pretty friendly…

monica ramos

monica ramos

monica ramos

monica4

monica5

monica6

The post Monica Ramos Makes Me Excited for Fun in the Sun appeared first on Brown Paper Bag.


----

Shared via my feedly reader


Sent from my iPad

The Contrast Effect | Important Rules for Landscape Painting [feedly]

  

----
The Contrast Effect | Important Rules for Landscape Painting
// Artist's Network

The term "simultaneous contrast" was first used by French physicist Michel Eugene Chevreul to explain a phenomenon plaguing the dye works at the Gobelins Manufactory in Paris. The colors of various yarns were appearing to change from project to project for no apparent reason. Chevreul was able to ascertain that the yarn colors themselves were not physically changing, just the visual perception of them. He concluded that the visual perception of a color or value tone is profoundly affected by what lies next to it. This, along with other findings, was published in 1839 as "The Law of Simultaneous Colour Contrast" and has influenced generations of subsequent artists.

mckinley pastel pointers simultaneous contrast

Here the same mid-value gray pastel is placed on a darker mass (left) and lighter mass (right). In one, it becomes a highlight; in the other, a shadow.

The theory of simultaneous contrast is based on a fairly simple equation: simultaneously (occurring at the same time), something next to something else will affect it visually by its opposite. The more pronounced the contrast between the two areas, the more noticeable the effect. For example, a mid-value gray will appear lighter when placed next to, or onto, something darker, and it will appear darker when placed next to, or onto, something lighter. The perception of color temperature will also shift depending on what surrounds an individual color. For example, yellow will appear warmer (more orange) when placed along side blue; but it becomes cooler (more green) when placed in proximity to red.

Considering Contrast in Landscape Painting: As painters, this phenomenon can be the reason why a certain color, value or tone that worked very well in one painting will appear wrong in the next: The color itself didn't change, just its surroundings. This situation comes up for landscape painters when attempting to accurately interpret the value range and color temperature within a shadowed and sunlit area of a scene. What is often identified as a light within a shadow mass or dark within a sunlit mass is considerably darker and lighter than first perceived. This has led many painters to embrace a simple rule: The lightest light in a shadowed mass is the darkest dark in a sunlit mass. Forcing oneself to follow this rule will set up the big value relationships in the painting and allow for additional minor accents of light and dark to achieve a desired outcome.

The perception of color temperature is similar in that it's easy to associate a higher intensity color to either the shadowed or sunlit areas without considering the effect each will have upon the other once they are indicated in the painting. A good tactic for dealing with this is to decide whether the saturation of warmth in the sunlit areas or coolness in the shadows will be the strongest. If a more intense yellow, orange or red tone is utilized in the sunlit areas of a painting, a weaker grayed tone will appear cooler (bluer) in the shadowed areas, and visa versa.

Whether you apply the theory of simultaneous contrast consciously or intuitively while painting, it all comes back to a simple understanding that nothing is what it is until it has a relationship.

 

 

MORE RESOURCES FOR ARTISTS
• The new June issue of Pastel Journal is now on sale. Enjoy a special article on painting floral splendor in pastel. Get your copy today!

• New Pastel E-Mag! Discover a master pastelist's tips for painting the landscape in our special e-mag collection, "Albert Handell: Essential Lessons in Pastel Painting," available to download for only $2.99!

• New on DVD! Painting snow in pastel with Liz Haywood Sullivan!

• New on DVD! Painting surface color and texture with Liz Haywood Sullivan!

• New on DVD! Plein air painting in pastel with Liz Haywood Sullivan!

 


----

Shared via my feedly reader


Sent from my iPad

The center panels of four triptychs by Hieronymus Bosch—The Haywain Triptych, The Temptation of St. Anthony, The Garden of Earthly Delights, and The Last Judgment [feedly]



Sent from my iPad

Friday, May 2, 2014

Why do creative people sometimes hate creating? [feedly]

  

----
Why do creative people sometimes hate creating?
// www.freelancersunion.org

As freelancers, we create on demand.

We're given a project or a brand and a budget, and our client sends us off to to come up with something brilliant.

Since we're not creating just for kicks and giggles, we need to understand how creativity works -- the process of getting it started up, keeping it going, and channeling it into our client work.

Even when we really, really don't feel like creating anything.

Myth: Truly creative people don't find it painful to create

When things don't come easily and I'm struggling and sweating, I believe I'm stupid.

If you asked me to be objective in those moments, I'd tell you very wisely that all creative people struggle. But somehow I still think that the most creative people are better at this creativity thing than me, that they're more open channels of constant creative genius that they can turn on and off like a spigot.

And that's when I give myself an excuse: "This work is crummy anyway. It's not even worth struggling -- I'll just come back tomorrow when it's easier."

Yet when I come back the next day, it still takes me at least an hour to "get in the zone" and start creating things I can live with. No matter what, there's a period of hard-going.

Fact: It takes a while to get used to creating (and a short time to get un-used to it)

Creativity has its own momentum.

This is what creative people mean when they say they're "in the zone." Creativity leads to more creativity. They're in a space where things are just coming.

But the rule of momentum implies inertia; it's easier to go from 1 to 2 to 100, but it's often painful to get from 0 to 1.

Being in the zone is great. Pushing yourself into the zone -- a necessary labor of all create-on-demand freelancers? Not that fun.

George R.R. Martin, whom I think most people would call creative, once said something wonderful (sorry for the lengthy quote):

"Being in the zone gets me in the zone. When I've been away from it for a while, it's hard to get back into it. That first day after a trip or something else, when I return to Westeros, I get very little done. I have to kind of force myself to do it. And then the next day I get a little more into it…and at a certain point it just takes me over.

Sometimes I think that the process...is not terribly different than the process of being psychotic."

-George R.R. Martin

The point is this: Everyone has times when they have to force themselves to create. But this part of the process -- the part where you force yourself to get into it -- is a necessary step to being in the zone!

The zone does not spontaneously occur. The zone is the product of persistence and routine.

Fact: Very creative people with crazy deadlines often dislike creating

One of the main reasons I find myself hating creating is that I'm under a major time crunch.

For freelancers, this is a fact of life. Your clients give you a deadline, you tell them the work will take longer than that, and give you that "I will not stand for BS" look, as if you're trying to pull one over on them by inventing extra billable hours.

Eager to please and prove your worth, you negotiate a better schedule (that is, better for them).

Unfortunately, creativity takes time. You can't just start busting something out right away. You have to think about what you're going to make, and then take time to execute it -- and in the process of executing it, your work may take a different direction, and you'll have to start over, and...it takes a while.

You could always turn something around fast. But it's more likely that it'll be mediocre and unoriginal.

(Maybe this is why it takes more than 5 years for George R.R. Martin to write a book?)

Just take this example: you give kids 10 seconds to draw a clock, and every student draws the same clock. You give them 10 minutes, and each of the drawings looks completely unique:

The time crunch = mediocre work isn't just true for kids.

Science agrees: Deadlines can make us become rigid, unoriginal thinkers.

According to Srini Pillay, an assistant clinical professor at Harvard Medical School, "When people hit a wall in their thinking, in general they start thinking harder." That's not the best approach, he has found.

The part of the brain we use for quick problem solving is not the part of the brain that comes up with original ideas, these researchers found.

This is why we can't back down when a client gives us the "do it faster" evil eye. We need to tell them that just because there are 1,000 words in the article doesn't mean it will take the amount of time it would take to straight type 1,000 words. Just because the logo has one word and is the size of a business card does not mean your logo design process takes 2 days.

It's your job to explain your process thoroughly -- the research, the background on their company, etc. -- and show them that the time you're asking from up-front will make the revision process much smoother.

Freelancers, do you sometimes dislike creating? What systems do you use to push through?


----

Shared via my feedly reader


Sent from my iPad

hannakdraws: Owl Café [feedly]

  

----
hannakdraws: Owl Café
// space in text









hannakdraws:

Owl Café 


----

Shared via my feedly reader


Sent from my iPad

New Absurd Animated Portraits by Romain Laurent [feedly]

  

----
New Absurd Animated Portraits by Romain Laurent
// Colossal

New Absurd Animated Portraits by Romain Laurent portraits humor gifs

New Absurd Animated Portraits by Romain Laurent portraits humor gifs

New Absurd Animated Portraits by Romain Laurent portraits humor gifs

New Absurd Animated Portraits by Romain Laurent portraits humor gifs

New Absurd Animated Portraits by Romain Laurent portraits humor gifs

New Absurd Animated Portraits by Romain Laurent portraits humor gifs

New Absurd Animated Portraits by Romain Laurent portraits humor gifs

Photographer Romain Laurent (previously here and here) continues to create a new looping animated portrait each week. The photographer began the project as a way to break free from the pressure of commercial work, and we're glad to see the project is still ongoing. These are some of the best portraits since the new year, but you can see lots more on his Tumblr.


----

Shared via my feedly reader


Sent from my iPad

Thursday, May 1, 2014

I'm guilty

FactHive (@FactHive)
The "Google effect" is forgetting information that can easily be found using Internet search engines instead of remembering it.

Download the official Twitter app here


Sent from my iPad