Wednesday, October 4, 2017

Studio Visit with Peter de Sève



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Studio Visit with Peter de Sève
// Muddy Colors

Creativity at its best - Peter de Sève in his Brooklyn, NY studio.
This past week found me with an excuse to pay a lunch visit to a fellow Brooklyn neighbor and world class creative talent Peter de Sève.  Peter lives just a fifteen minute walk away, and I finally set aside time to scope out his wonderful studio in Park Slope and see what he was up to these days. 

Peter's work has graced dozens of covers of the New Yorker, filled countless pages of news magazines, children's books and novel covers, and may be best known for his highly dynamic and sought after talents on character design for film animation.  If you have seen the films of Ice Age then you have seen Peter in action, especially through Scrap the little squirrel chasing that elusive acorn! That little guy is all Peter.

 A few sculptures which help with turn arounds and character consistency.
After sitting down for lunch, Peter was gracious enough to provide a tour through his amazing objects d'art hanging about the place. From contemporary illustrators, to blue-chip fantasy artists, to historical cartoonists, Peter's walls display a collection worthy of a museum. That is actually a fact, for the American Museum of Illustration at the Society of Illustrators will be hosting just such a showing of Peter's collection at a forth coming exhibit in 2018.

Thus those of you who enjoy the appetizer tastes of what you are seeing in these jpgs, will get a chance for a full five course dinner and view many of these works in person!

The Wall of Creative Development - this is within arms reach of Peter's drafting table where the magic takes place.

The Great Wall - Mike Mignola (Hell Boy), Heinrick Kley, George Harriman (Krazy Cat), Moebius and more!

Peter loves to surround himself with inspiration, from the art on the walls to hundreds of books ranging from historically vague artists to contemporary blockbuster 'Art of the Film' collections.  He taps into what makes the old images work and speak to us across the divide of time while weaving issues and narratives that reflect the mindset of our current pop-cultural waves of thinking.  
 One foot in the past, the other stretching into the future.

What every collection needs, a beautiful Frazetta study.

But not just one, but a WHOLE DAMN WALL of Frazettas!

Check out these beautiful oak antique drawers, filled with a warehouse worth of pencils. Peter certain loves to draw.  And draw a lot!



A few of the large number of contemporary fantastic sculpts inhabiting nearly every horizontal surface in the studio.



I think I spotted a Red Nose Studio's sculpture on the right side of this shelf!



Did I mentioned Peter loves books?



The Old and the New - Kung Fu Panda posing next to original sequential pencil sketches for Walt Disney's Fantasia dancing hippos.  One wonders where Peter's feet will land him next.


Peter allowed me to post this new piece in a series he is working upon related to Mythologies and Harpies.  Killer draftsmanship, design and narration.


Closing this visit out is a live 'fly on the wall' view of Peter working...


Thank you Peter de Sève for allowing me into your home and for share this wonderful lunch visit with Muddy Colors!

Donato



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Franz Sedlacek (1891–1945)



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Tuesday, October 3, 2017

Tweet by Bill Sienkiewicz on Twitter

Bill Sienkiewicz (@sinKEVitch)
R.I.P. #TomPetty. Into the Great Wide Open... pic.twitter.com/rJiQhBc0yX

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Monday, October 2, 2017

Golden Poses ?



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Golden Poses ?
// Deja View



A little while ago I had an interesting conversation with Frank Thomas' son Ted.
He brought something up that I had given some thought to for a while. Ted pointed out that his father's character  animation seldom included what today is referred to as "golden poses", "super poses" or "storytelling poses".
The kind of all important drawings in a scene that by themselves define the character's business or thoughts. I heard someone mentioning those terms years ago at Disney...from an animation intern, who most likely picked them up at his animation school.

Ted and I both agree that Milt Kahl's animation showcases exactly that: one golden pose after another, timed in a way that the audience registers them very clearly. When I study Frank's animation, most of the time I can't find that golden pose. It is usually a series of drawings that stand in for the ONE all important pose. Look at these two key drawings from Pecos Bill by Milt. They are practically illustrations that give you all the information about the scenes in one drawing.
Slue Foot Sue is in control as she embraces Pecos bill for a kiss. Phenomenal design, staging etc.
The same goes for the next scene. Pecos reacts to seeing Slue Foot Sue for the first time. Look at the directional force. Pecos becomes one forward pointing arrow.





Milt's first animation from Mickey's Circus already shows extraordinary dynamic staging. I'd call this one of his early super poses.




Peter Pan is warning Wendy and the Lost Boys that once you leave Never Land, you can not return.
Everything is perfect here. His lowered head shows that he is serious in what he is saying, as he points one finger at the group. What great clarity!




I would say that Edgar's poses 1, 3 and 4 qualify as super poses. First he anticipates throwing a kiss, then he gleefully hops up and down because of some good news and then the change in attitude as he overhears that the news might not be as good after all.
Ridiculously strong drawings give away Edgar's emotional state.




Great clarity again in this action/reaction situation. One vulture pushes the other three down a branch.
His straightened out wing is in stark contrast to the wings of the other two, who try to maintain balance. One drawing says it all.



King Louie teases Mowgli as he dances to the Jungle rhythm. Every key drawing in the scene is beautifully designed within a clear silhouette. 



Let's get to Frank Thomas. This is one of his drawings for a scene in which Mowgli is reacting to Baloo's loud roaring. He is practically up against a storm breeze.
No superior design here, and perhaps a little out of proportions. BUT seen in motion this piece of animation looks incredible because Mowgli's motion feels utterly real and convincing. Every step has proper weight. You really forget you are looking at drawings and accept this kid as a real person.



An almost dull close up drawing of Baloo, as he argues with Bagheera. Again, in motion this scene showcases the kind of life very few animators ever achieve.



A few drawings by Frank from a scene where Mowgli is reacting to Kaa's grip on his arm.
You couldn't' pick any golden drawings out of the whole scene. Somehow they all matter the same and were drawn with the conviction that the movement supersedes any single carefully designed pose.





Frank often declared that he had to fight to make his drawings look good, and looked at the draughtsmanship of colleagues like Milt and Marc Davis with envy. But he also felt that as far as personality and acting he dug deeper than other animators.
I love this little sketch of Bambi Frank drew for a fan decades after the film's release. There is a soul behind those rough lines, and isn't that the whole thing about animation? Giving your characters a soul?




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"You're doing it wrong"



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"You're doing it wrong"
// Seth Godin's Blog on marketing, tribes and respect

But at least you're doing it.

Once you're doing it, you have a chance to do it better.

Waiting for perfect means not starting.

       

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HOUSE OF SECRETS #92: How the Cover was Made



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HOUSE OF SECRETS #92: How the Cover was Made
// Todd's Blog

Images © DC Entertainment except as noted.

Much has been written about this wonderful cover by Bernie Wrightson from 1971 depicting the first appearance of Swamp Thing. Inside the issue is a short story written by Len Wein with art by Wrightson simply titled "Swamp Thing" that was so popular it begat a series about the character from the same creative team. The art is remarkable for its mood, dramatic lighting and emotional tension that stood out at the time, using soft textures and artful coloring that seemed to transcend the usual comics techniques of the era, when printing, paper and reproduction were at a low point.

A closer look at the face of the woman on the cover shows that the black ink has almost no line work. Instead it's softened by a stippled effect. For many years I thought it was produced that way by Wrightson using a type of paper or illustration board called Coquille.

Image © Stephen Fabian.

I'd seen art done on Coquille board, and even owned this small example by fantasy artist Stephen Fabian. The surface has a pebbled texture, and when a black china marker or litho pencil is used on it, a stippled effect is produced that can be made lighter or darker depending on how much black is laid down. I even bought some Coquille board and used it myself on a few art pieces, and it's still available today.

Recently I first saw this scan of the original art for the cover, which appears on the front cover of the BERNIE WRIGHTSON ARTIFACT EDITION – NYCC Variant from IDW, which will be available at that show next week. It's VERY different from the printed cover art! All the grays are done in watercolor wash or other painting techniques, and there's MUCH more detail than the printed version.

Here's the same area of the woman's face I showed above from the printed comic. It has a vast amount of detail and subtlety missing from that one, especially in the black ink on the printed cover. Wrightson was a master with a brush, and here his technique includes gray wash, gray and black drybrush inking, and white paint highlights in the hair. It's almost a completely different piece, except that the color manages to capture some of the nuance missing from the black texture in the printed version.

I own the original color guide for the cover by Jack Adler, a gift from him. (Received for helping him sort out a large pile of his color guides and comps so he could pack them and take them home, when I was on staff at DC with him around 1978 or so.) Jack was a masterful colorist who knew a great deal about the separation and printing processes used at the time. I'm sure he also had Wrightson's original art in front of him while doing the color guide, to help him capture details lost in the black stippling.

Here's a detail of the same face area, compare it to the Wrightson art and you'll see that the black stippling is pretty sparse, with some added lines to bring out the eyes and teeth, quite possibly by Adler, but it could also have been by Wrightson after the stippled version was made. And how did that happen? I happen to know exactly how.

Since the late 1800s, the standard way of converting a continuous tone image like the Wrightson original art for this cover to something that can be printed on a four-color press is to create a halftone screened version, breaking up all the different values into different-sized black dots. Four-color presses cannot print with gray ink, all the grays have to be treated in some way to make them into areas of black ink on white paper. A standard halftone dot screen used on comics at the time might have looked something like this. As you can see, lots of detail would have been lost this way too. The reproduction on covers was much better than inside pages, but even so, the number of dots per inch used then (called LPI or Lines Per Inch because the halftone screen itself was actually made up of lines not dots) was pretty coarse. Much finer screens (more dots per inch) are used today giving much more detail.

But there are types of halftone screens other than ones that make dots, and Jack Adler had some in the DC Production Department. I experimented with one of them myself on this Batman art. Here's my original done in black ink and gray paint.

Here's that art with a halftone screen that looks something like scratchboard art. One of the non-standard screens that Adler had created a stippling effect just like Coquille board, and that's what he used on the Wrightson art for the cover of HOUSE OF SECRETS #92.

This dropped out many of Wrightson's subtle details, but it captured more of them than a standard halftone, and as Adler knew, it also kept the blacks from becoming muddy. Jack would have probably experimented with different exposures in the DC darkroom until he came up with one he thought worked best.

Then the color guide he made would have gone to the color separators who had to interpret Jack's colors by using gray wash and airbrush themselves on each color (Blue, Red and Yellow or Cyan, Magenta and Yellow to use the correct printer terms). They also were artists, and their skills added to the final result. Only the most skilled separators worked on covers for just that reason.

Their work in gray for each color would then have been halftone screened to produce the dot patterns in the correct sizes to make the printed version as close as possible to Adler's color guide. You can see some of those dots here. Interior colors were generally flat and did not have the subtle gradients and variations that appeared on the covers. That kind of work would have been largely wasted there anyway, even if DC wanted to pay for it, because of the very poor quality of the paper and ink.

Wrightson's original art is a masterpiece, and I'm glad it's finally seeing print in the IDW book. The printed cover is another kind of masterpiece, a collaboration between Wrightson, Jack Adler, and the unknown separator. Both versions are well worth celebrating. I hope this explanation of the process sheds new light on them.

Other articles you might enjoy are on the COMICS CREATION page of my blog.


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