Sunday, February 8, 2015

The Other Abstract Art Movement [feedly]



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The Other Abstract Art Movement
// Gurney Journey

Left: Female Bust by Picasso, 1937. Right: Popeye by E.C. Segar, 1929-1937
While Picasso was experimenting with abstraction in the world of galleries and museums, another abstract art movement was playing out right under people's noses in the realm of comic characters.

Left: Picasso Bull, 1945. Right: Disney Studios Hell's Bells, 1929
In both modes of image-making, artists discovered that a certain power derives from simplification, from stripping away layers of reality and searching for basic psychological symbols. They recognized this power in the older work of the cave painters, the Egyptians, the African mask-makers, and the Japanese printmakers, to name a few.

George Herriman, Krazy Kat, 1918
The forces driving innovation in the two movements was different. In animation, the whole medium was new; there was no grand tradition of painting to overthrow. No one had seen drawings move before. They were alive! Simplification was a practical and economic necessity because they had to be hand-painted by the thousands on acetate cels. It was a collaborative and often anonymous enterprise, yet no less innovative than the work of the easel-painters. 

Cartoon characters in the newspapers had to be reduced to something that could be printed on a mass scale. As the decades passed, comic characters were reproduced more and more quickly at relatively small sizes on cheap paper.

But the most important difference was that images in the world of comic characters had to be expressive. People had to love them. They had to convey character and story and personality. Without that, they were dead on arrival. There was no artificial life support system to keep them going. If no one loved them, they died. 





The language of abstraction in the world of comic characters took a while to develop. The Yellow Kid and Little Nemo were among the earliest newspaper characters, and they were still based more or less on the arrangement of a real face. By the time Betty Boop arrives (lower left) in 1930, we're very far from reality.

Mickey's earlier incarnations had dots for pupils floating in a big white shape that could be either the whites of the eyes or a big forehead.


When Fred Moore redesigned Mickey in 1938 for Sorcerer's Apprentice, his pupils became white ovals with smaller pupils inside them. But Mickey always had those two purely abstract circles for ears, which became a problem as Disney Studios strove for more and more realism.

Characters from Pixar's Inside Out. All Disney images ©Disney, Inc.
The give and take between realism and abstraction continues to this day with character designers in the 3D digital animation world deciding how to boil down the characters to their simple essence. The goal is always to make them more expressive, to make their emotions come across better in a story.

The person who first got me thinking about comics as the "other abstract art movement" was toy collector and inventor Mel Birnkrant, who is fascinated by the design of comic characters, especially between 1920 and 1940. In this heretical view of art history, the art of comic characters is not only a legitimate art form, but perhaps the most protean, innovative and enduring form, which transcends all the "isms," and is the central story of 20th century art history.

Mel says, "Isn't it ironic that modern art had to fight so hard to introduce abstraction to the world? When all the while, abstract art had already been peacefully introduced and willingly accepted by an eager public, many years before, in the form of comic characters."
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Mel Birnkrant's essay "Reflections in a Pie-Cut Eye"
All copyrights to their respective holders.

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Friday, February 6, 2015

thepyrocase: 370km by Niy [feedly]



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Franklin Booth (American, 1874-1948)The Flying Islands of the... [feedly]



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Franklin Booth (American, 1874-1948)The Flying Islands of the...
// The Curve in the Line







Franklin Booth (American, 1874-1948)

The Flying Islands of the Night, 1913


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Ezra Bisbee - Political Quixotism, 1833 [feedly]



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Okamoto Kiichi [feedly]



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Okamoto Kiichi
// 50 Watts

Illustrations by Okamoto Kiichi for the legendary illustrated magazine Kodomo no kuni ("Children's Land"), 1922–30 Bio of Okamoto Kiichi (1888–1930) by the Saru Gallery:Okamoto Kiichi studied together with Kuroda Seiki at the school of Hakubakai. He first exhibited woodblock prints in 1912. He was a member of various artists' societies, and contributed his self-carved woodblock prints to a number of magazines, one of which was Kindai no Yôga. In the latter part of his career he created designs for stage scenery and also worked as an illustrator of children's stories. His prints were also used as book illustrations by Onchi Kôshirô. A longer bio can be found at the Kodomo No Kuni site, and there's even a wikipedia entry. Edmond Dulac and Arthur Rackham have been cited as influences. I think I also see Benjamin Rabier in some of his animal illustrations. There's one small collection of his work currently available (in Japanese). About the site that houses 9000 images from the almost 300 issues of Kodomo no kuni: "This program was created as part of the Picture Book Gallery project of the International Library of Children's Literature to introduce in digital form the story of the picture book genre from its beginnings until the present. The program was designed to reproduce the works contained in the journal Kodomo no kuni [Children's Land] and convert them to digital images, which have been edited and titled and made available to the public as a virtual exhibit." Previous posts from this archive: Hatsuyama Shigeru and Takeo Takei. This post first appeared on Feb. 5, 2015 on 50 Watts Dear internet editors: please don't just reblog this entire post if you can help yourselves.
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ungoliantschilde:some Black and White artwork by Jack Kirby. [feedly]



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ungoliantschilde:some Black and White artwork by Jack Kirby.
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ungoliantschilde:

some Black and White artwork by Jack Kirby.


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